Server Rules
To ensure a fair and enjoyable gaming experience for all, please adhere to the following rules.
Recording Software
Requirements
- ๐น Recording software is required, unless express permission is granted by Staff.
Character Creation
Creation Guidelines
- ๐ค Age Requirement: Characters must be over 18 years of age.
- ๐ Realistic Names: Use only realistic names.
- โ ๏ธ Name Approval: Staff reserves the right to remove characters whose names are offensive, memes, or otherwise inappropriate.
- ๐ ๏ธ Jobs: You are allowed up to 3 jobs per pair of boots (per character). All 3 jobs must either be law-abiding or criminalโno mixing.
- ๐ Multiple Whitelisted Jobs: You may have multiple whitelisted jobs. However, you may NOT use the benefits of one job for another.
- Example 1: A lawman who is also a railroad conductor may not use a train to respond to a scene.
- Example 2: A lawman who is also a horse trainer may not perform free upgrades for other lawmen.
Server Voice Channel Rules
Voice Chat Policy
- ๐ Voice Channel Usage: If you are in a server Voice Channel, under no circumstances can you use these to Meta-Game.
Out of Character (OOC)
Roleplay Immersion
- Players participating in this RedM server are required to remain in character at all times.
- Out-of-character (OOC) communication is strictly prohibited within the in-game environment. This includes the use of global chat, voice chat, or any other means of communication that disrupts immersion.
- Players should always prioritize their in-character interactions and maintain a consistent role-play atmosphere while on this server.
Cop Baiting
Prohibited Behavior with law
- Purposely committing crimes in front of lawmen (e.g., firing shots in town, stealing horses, or antagonizing deputies just to get a response).
- Lingering around the sheriffโs office or active crime scenes to taunt or harass lawmen without proper RP reasoning.
- Repeatedly fleeing or baiting pursuits without a valid in-character motive.
- Making false or exaggerated reports to waste law enforcement resources.
- Targeting lawmen without in-character justification (e.g., attacking deputies simply because they are lawmen).
- Cop baiting is discouraged as it leads to low-effort, unrealistic interactions and weakens immersive roleplay for all sides.
OOC with Staff
Support Protocol
- ๐ซ Do not DM staff for support-related issues.
- All reports and questions must go through official Discord channels such as โ #make-a-ticket or โ #law-report.
- Direct messages to staff about support may be ignored or redirected without reply.
- This rule is in place to ensure accountability, transparency, and proper documentation of all support cases.
Fear of Life Numbering
Situational Fear Requirements
- ๐ซ Law must fear for their life if they are outnumbered 3 to 1. (Example: 1 Law vs. 4 Criminals)
- โ๏ธ If not fully outnumbered, law may react strategically if a clear opportunity presents itself (e.g., threat distracted or weapons lowered).
- ๐ซ Criminals must fear for their life if outnumbered 2 to 1. (Example: 1 Criminal vs. 3 Lawmen)
- โ๏ธ If not fully outnumbered, criminals may act strategically if the threat is not immediate or there is a logical escape opportunity.
Prohibited Roleplay
Forbidden RP Types
- ๐ช Serial Killers/Murders (Requires Government Approval)
- ๐ผ Hitman RP (Requires Government Approval)
- ๐ซ Rape
- ๐ Using harassment as revenge (Use your brain, know when to stop)
- ๐ Revenge is a one-time event. Do not repeatedly harass players.
- ๐ Suicide
- ๐ Supernatural (Requires Government Approval)
- ๐ค Torture (Requires Consent of All Parties)
- โ๏ธ Slavery
- โค๏ธ Erotic in public (in private property this is okay)
- โ๏ธ Religious (Requires Government Approval)
- ๐ค Mute Characters (Requires Government Approval; medical exceptions require a ticket with staff)
- ๐คฐ Pregnancy
- ๐ถ Acting under the age of 18
- ๐ฅ Arson Roleplay
- ๐จโโ๏ธ Impersonation of Whitelisted Jobs
- โ Mind sharing: Using knowledge across your characters (e.g., cousins/altos) is powergaming and strictly prohibited. This includes telling someone to relay info between your characters.
Metagaming
Metagaming Rules
- โ Metagaming (chatting in-game and using Discord chat to share game information) is against the Rules.
- ๐ This includes the use of information retrieved from the stream.
Powergaming
Powergaming Rules
- ๐ซ Power Gaming is strictly forbidden. This includes abusing game mechanics or playing out unrealistic/impossible scenarios for your benefit.
- ๐ Z-out of a rope
- ๐ Using knowledge of the rules to stop or manipulate the scene in your favor
- ๐ฅ Using information known to your other characters ("cousins")
- ๐ซ "Passing" weapons or objects through prison bars
- ๐จ Triggering alerts to manipulate law response, such as baiting bank alerts
- ๐ซ No use of third-party applications
- ๐ฆ Hiding robbery items in inaccessible places like Safe Deposit Boxes or personal banks
/Scenes
Scene Abuse
- ๐ซ Scenes used for vandalism, graffiti, or unapproved advertising are not allowed and will be deleted upon discovery.
- This affects server performance and is a bannable offense.
Speaking While Dead
Dead RP Rules
- โ NEVER break RP and NEVER speak while dead unless interrogated by the governor or civil servants (lawyers/doctors).
- ๐ฃ๏ธ Always end each scene within character.
- โ ๏ธ If there is a problem, please report it in a ticket with a clip. The ONLY time this gets bypassed is when the government (Admin) reports and resolves the situation.
Train Conductors
Conductor Roleplay
- ๐ Non-Confrontation Zone (While Driving): Train conductors cannot be robbed or shot while they are actively driving or operating the train.
- โ๏ธ Confrontation Allowed (While Not Driving): Train conductors can be robbed or shot when they are not actively driving or operating the train.
- ๐ Roleplay Guidelines:
- Any robbery or shooting must follow general RP rules regarding realism, fairness, and consent.
- Conductors must be given a chance to respond to the scene.
- Excessive or repeated targeting of train conductors is prohibited.
Penal Codes
Respect the Law
- โ๏ธ The penal code and city ordinances must be respected; otherwise, your character will face in-game consequences.
In Custody
Custody Behavior
- ๐ When in law custody, if you request to be uncuffed or untied to eat or drink, you CANNOT use that to attack or flee. You must remain in custody.
Re-Entry
Rejoining Scenes
- ๐ Re-entry refers to returning to the scene after RP has concluded or the parties have left. Rules include:
- If you lose or get knocked down, you must leave the area.
- If you leave during a scene, returning for a heist is not allowed.
- If you โwinโ a crime scene in a city, you must leave and not return for at least 60 minutes.
- You may collect bodies or loot on the trailโbut not re-enter the crime scene or town to seek revenge or collect downed allies.
- If the loser is on private property, they do not have to leave but must remain out of sight.
Financial Transactions
Before the Storm
- ๐ฐ All financial transactions made 15 minutes before the storm may fail. Please wait for the storm to pass.
Corruption
Job-Specific Conduct
- ๐ซ Crimes/criminal activities by medical professionals, cavalry, lawyers, or DOJ members are prohibited and may result in corruption charges and termination.
- ๐ฏ Bounty hunters may commit crimes, but will lose their license and be permanently barred from the job if they receive a recordโeven if expunged.
Value of Life
Protecting Your Character
- ๐ You must act as though your character values their life realistically. This includes:
- Do not run toward gunfire unless youโre law enforcement.
- Do not push during a gunfight unless approaching from behind.
- Obey threats when outnumbered or at a clear disadvantage.
- Avoid jumping from high areas that would cause severe injury.
- Do not return to crime scenes after escaping.
- No attacking/grabbing/thrusting outside of melee distance.
Combat Log
Logging Out During Conflict
- ๐ซ F8 exiting or logging out while knocked down or being chased is prohibited. Logs show if it was a crash or exit. You will be removed from the scene and cannot return to fight again.
Headpop
Server Disconnection
- ๐ญ You may remember everything before your headpop, but not what happened after. If all involved agree, RP may resumeโbut without renewed violence.
Alerts
Law and Medical Notifications
- ๐จ Do not use alerts to lure players into danger.
- ๐๏ธ Victims cannot alert law/medical unless thereโs a reason to believe they were seen (e.g., by locals or players nearby).
- ๐จ You must remain at the scene until law or medical arrives or confirms theyโre no longer needed. Leaving early is not allowed.
RDM / VDM
Random or Vehicle Deathmatch
- โ๏ธ 1. Random Deathmatch (RDM) (killing someone at random) or Vehicle Deathmatch (VDM) (running over random people with a horse or cart) is strictly prohibited. This includes killing NPCs or "natives."
Duels
Character Duels
- โ๏ธ 1. Duels must be announced and approved by ticket. At the end of the duel, the loser MUST permanently kill their character.
Violence
Combat Roleplay
- ๐ญ 1. Roleplay Development: Participants commence by establishing their characters' backgrounds, motivations, and objectives through in-game actions, dialogue, and interactions with other players or NPCs. Embrace the Wild West theme and contribute to the narrative buildup leading to the shootout.
- ๐ซ 2. Shootout Initiation: Once the scene is sufficiently developed, the shootout begins. Players utilize in-game mechanics to engage in combat, employing weapons, cover, and movement to outmaneuver opponents. Emphasize suspense and tension during the confrontation to enhance the immersion.
- ๐ฎ 3. Combat Resolution: Players take turns describing their characters' actions and reactions during the shootout, utilizing RedM's combat mechanics and systems. Embrace the dynamic nature of combat encounters, and allow for unpredictability and strategic decision-making to influence the outcome.
- โณ 4. Consequences of Defeat: The player whose character is defeated in the shootout is temporarily barred from returning to the designated area for one hour. This restriction is enforced through mutual agreement among participants or facilitated by a moderator overseeing the scenario.
- ๐ฉน 5. Post-Conflict Resolution: After the shootout concludes, players can roleplay the aftermath, including tending to wounds, looting defeated characters' possessions, or dealing with the consequences of their actions within the game world. This phase offers opportunities for further character development and storytelling.
- ๐ค 6. Respect and Fair Play: Participants must respect one another, prioritize fair play, and refrain from engaging in disruptive behavior or exploiting game mechanics. Maintain a collaborative and enjoyable atmosphere for all players involved, avoiding metagaming or other immersion-breaking actions.
- ๐ 7. Adaptability: Players are encouraged to adapt to the evolving narrative and the actions of other participants, embracing creativity and improvisation within the confines of the game world. Flexibility enhances the roleplaying experience and contributes to memorable moments and engaging storytelling.
Hogties
Breaking Free from Hogties
- ๐ 1. You cannot free yourself from the hogties if someone has tied you up.
- โ๏ธ 2. The only chance of breaking out is if someone "loosens the ropes" or if you are left unattended for more than 10 minutes.
- โ๏ธ 3. If you are being dragged, you can cut the rope to free yourself.
- ๐ซ 4. Neither party to an armed conflict shall use lasso or rope after violence has begun. A lasso may also not be thrown at a player who is in conflict/aggression (e.g., tied from a horse or from a distance, unless used when chasing horses). They can only be used:
- - By criminals when taking a hostage or robbing someone after being appropriately instigated and intimidated (Chasing a horse to avoid deadly force is robbery "no interaction"), to include murder.
Nudity
Nudity Restrictions
- ๐ซ 1. You may only be naked on private property and not in public view subject to arrest.
Player Robberies
Robbery Rules
- ๐ 1. Player Robbery Rules: You must interact with a player and a scene must unfold for a minimum of 30 seconds before robbing them.
- โณ 2. The interaction must make sense in terms of a leadup to a robbery. Donโt just talk about the weather and then rob.
- ๐ 3. Chain Robberies: The robberies cannot be less than 30 minutes apart per person. This includes robberies as part of a group/team (the entire group runs on the same timer). You CANNOT clear a player's bag (empty all items).
- ๐ฐ 4. Loot Limits: The robber can only take 2 items and money (i.e., 1 stack) from the player (including groups looting as robbers). This applies per victim of a group robbery.
- ๐ฉบ 5. On Duty Law/Medical Personnel: They can only be robbed of 1 item and money.
- ๐ซ 6. You cannot require a player to "trade" or "give" you tools that could not otherwise be stolen, or force a player to access inventory/ledgers to loot.
- ๐ ๏ธ 7. Tools and outfits cannot be stolen.
- ๐ฆ 8. You CANNOT force a player to withdraw money from their bank.
- ๐ด 9. You CANNOT kill someone and then rob their horse or wagon.
- ๐ ๏ธ 10. Any items can be stolen from remaining horses and wagons left out.
- โฒ๏ธ 11. Cooldown: You cannot rob the same player twice within two hours. In addition, you cannot follow anyone until this time expires.
- โ๏ธ 12. You cannot rob a player you've killed or kill a player you've robbed (unless they offer physical resistance).
- ๐๏ธ 13. Definition of Robbery: It is considered a robbery when you go into their pockets, whether they have anything you want or not.
- ๐ 14. Time Limits: You cannot rob a player you have just sold/bought something to/from until 1 hour of real time has passed.
- ๐ช 15. You cannot interact with a player who is in the shop, clothing, or job menu. (It is your responsibility to know if they are in a menu or not.)
- โ๏ธ 16. Hogties: When tying someone up, you must untie/cut/loosen the ties before leaving. Use /me to loosen the ropes and inform them that they might break as soon as you leave this location (victims cannot pursue or engage in combat in this case).
- ๐๏ธ 17. If you disengage for one minute, or both parties lose visual sight, you must reestablish the 30-second interaction.
- ๐๏ธ 18. If a county has issues with not being able to take items out of the bag, criminals may request two items and money from the victim's bag.
- ๐ 19. Wedding and Engagement Rings: Wedding rings and engagement rings cannot be stolen out of pockets due to personalization.
Lawmen and Medical Personnel Robbery Rules
Restrictions on Robbing Emergency Services
- ๐ 1. On-Duty Lawmen: Lawmen that are on duty can not be robbed if they are:
- -On the way to a call and/or enroute to a scene.
- -In the middle of a scene. (The scene has already started.)
- -They have just finished a scene with you.
- -Lawman cannot be targeted for no reason, this is cop-baiting
- ๐ฉบ 2. Doctors/Veterinarians: Doctors/Veterinarians that are on duty can be robbed if they are not:
- -On the way to a call and/or enroute to a scene.
- -In the middle of a scene. (The scene has already started.)
- -They have just provided medical care for you (within the last 5 minutes).
Bank, Fort, General Store, Oil Rig Robbery Rules
Major Robbery Regulations
- ๐ฆ 1. You cannot rob the same fort or bank more than once in a single server restart.
- ๐ 2. Cooldowns: General Store robberies have a 1-hour cooldown on each. Must wait an hour between looting different locations.
- ๐ก๏ธ 3. Once an escape or shootout has been agreed upon, it cannot be changed without notifying both parties.
- ๐ค 4. Negotiations: Negotiators must not be shot during active negotiations until it has been made clear that negotiations are over and a firefight scene has started.
- ๐ซ 5. Marksman / Snipers cannot initiate the shootout after negotiations have ended and the firefight has started.
- ๐ช 6. Fort Robberies will only get negotiations from lawman/cavalry if a hostage is present, negotiator and hostage must be at front gate or Fort will be breached by Army Cavalry. If no hostage is present negotiations are not required and shootout starts when robbery is started. Cavalry soldiers can be shot at as they are part of the challenge when robbing the fort, lawman still need engagement.
- Agreed negotiations must be kept between law and criminals.
Hostages
Hostage Rules and Roleplay
- โณ 1. From the time a hostage is hogtied, you have 15 minutes to get to your desired crime location and start the crime. If a crime has not been started in 15 minutes, you must release the hostage and find a new one.
- ๐ซ 2. You may not use a member of your party or a friend as a hostage at a robbery scene.
- โ๏ธ 3. Hostage Orders: Hostages must follow orders or they can be killed. (Fear for Life)
- ๐ฐ 4. Hostages may not be robbed during these scenes.
- ๐ 5. Players' houses and businesses may not be looted.
- ๐ฅ 6. None of the parties involved in the robbery (whether legal or criminal) are required to disclose the number of people involved. Each group should find out. The only thing that needs to be specified is the presence of foreign shooters.
- ๐ 7. Law Enforcement and Hostages: Law enforcement agencies are not required to make _ # requests for the release of # hostages. However, law enforcement must attempt to negotiate the safe release of innocent civilians, and criminals must be reasonable in their demands.
- ๐ท 8. Hostage Requirements: Hostages MUST be players held against their will. They CANNOT be friends, business associates, gang members, or be there by invitation.
Wagon Robbery Rules
Robbery Scene Conduct
- ๐ 1. Robbery wagons cannot be made in towns or cities; they must be made in remote locations.
- ๐ฅ 2. Only two parties should take part in wagon robberies: those starting the robbery and the police that respond.
- ๐ซ 3. No extra gangs or criminals should get involved in the scene; this is to avoid camping.
- ๐ซ 4. The person searching must NOT break the animation to draw their guns and open fire.
- ๐ญ 5. Wagons are full RP scenes! Both sides should have a fear of life but can use tactics such as hostages, etc., to get through the robbery.
- ๐ก๏ธ 6. Law enforcement should carefully approach using cover. If you've only heard an explosion, caution should be used, and worry about being shot at. In no situation, other than being attacked first, should law enforcement's first response be to kill others on sight.
Miscellaneous Crime Rules
Crime Scene and Behavior Restrictions
- ๐ 1. If you disengage for one minute, or both parties lose visual sight, you must reestablish the 30-second interaction.
- ๐ฅ 2. The maximum group size for each crime is 7 people, and you cannot ride in multiple groups to avoid this.
- ๐จ 3. This applies to any situation where you try to intimidate others.
- ๐ 4. You may not change your clothes or appearance for 30 minutes after a fight or a crime.
- ๐งฅ 5. You can use the "/" commands to remove or add clothing items that were part of this outfit, but you cannot get new outfit pieces.
- ๐ 6. An intelligent association can be made by players wearing known band colors and equipment.
- ๐ 7. Law enforcement cannot require the /rc character to display a mask or other clothing.
- ๐๏ธ 8. You may not leave the county for 30 minutes after committing a crime (Unless you have been Booked and Jailed).
- ๐ท 9. Offenders wearing a mask while committing a crime cannot be identified by their voice alone unless the person can be seen putting on and/or removing the mask. You may be interrogated or suspected about clothing, bandages for weapons, a horse, etc.
- ๐ฟ 10. You cannot sell contraband in Guarma, it is unreasonable for cops to be able to respond to such a remote location, thus creating no risk.
- ๐ 11. You cannot run in cuffs, law has no way to tackle you or lasso you in this state making it power gaming. It will also break your game if you die in cuffs which will require a relog, which then would turn into combat logging.
- ๐ 12. You may not escape law in the time it takes to transfer between hogties to cuffs, this is a game mechanic and would be power gaming to escape.
- ๐๏ธ๐ฅ 13. You may not mass burn notes to start fires.
- ๐ซ 14. Unauthorized use of Gatling Guns or Cannons will be Shoot On Site by U.S. Army Soldiers to reclaim said Military Equipment or prevent stealing of Equipment. If robbing a Gatling Gun/Cannon you may only take this one item.
Death Rules
Death, Injury, and Recovery
- ๐ 1. Only the player can choose to permanently kill their character.
- ๐ 2. Only the player can determine the extent/location of the damage. Note: Injuries must be realistic and have realistic consequences. Example: If you were torn to pieces by wolves, and the doctor told you not to just say it was a bump on your head, but to get up and run again as if nothing happened.
- ๐ณ๏ธ 3. People must not be thrown into deep caves or other places where they cannot be recovered.
- ๐ 4. If a staff member needs to get involved, then it is considered a body dump whether they are alive or dead.
- ๐ซ 5. You are not allowed to speak on the ground/floor unless requested to do so by a doctor or law. This includes /me and text commands not related to medical injuries.
- โ๏ธ 6. If you fall/get knocked out in a scene, you cannot attack again after recovering.
- ๐๏ธ 7. If you get knocked down/out in a scene and people from that scene are still nearby (e.g., waiting for medical help or the law), you cannot respawn.
- ๐ 8. Water rescues will only take place from the government in the event of a body dump. Going in boats or swimming is at your own risk and can cause you to lose all of your belongings. (The government will not replace items lost when โseeing the light.โ)
New Life Rules (NLR)
Memory and Revival
- ๐ 1. In case of disability/demolition, if you are revived by the doctor, the law, or a witch doctor, you cannot remember anything from the last 30 minutes but nothing after you are knocked out. (unless you are talking to the doctor to describe your injuries but you may not describe who caused them)
- โ ๏ธ 2. If you are forced to revive/see the light (press "E"), you lose one hour of your entire memory before being incapacitated.
Permadeath
Permanent Character Deaths
- ๐ 1. All permanent character deaths must be submitted through a formal ticket. This submission should include:
- ๐ -The reason for the permanent deletion of your character.
- ๐ผ -Any wills associated with the character.
- ๐ -A detailed plan outlining the circumstances leading to the characterโs permanent death.
- ๐ฅ -The individual(s) involved in the scene of the character's death.
- ๐ก 2. Please note the following stipulations regarding the inheritance of the character's assets:
- ๐ฐ -Half of the characterโs items and money may be inherited by another designated individual.
- ๐ -Properties can be bequeathed to a spouse.
- ๐ 5. Kindly ensure all the required information is provided to the DOJ to facilitate a smooth and orderly process.
Hideouts/Camps
Raiding Rules
- ๐๏ธ 1. Raids can only be started when both the attacker and defender are online.
- โณ 2. There is a ten-minute raid timer to set up a defense/attack strategy. Once the raid timer runs out, you can hack into the hideout.
- โ๏ธ 3. Raids can only be done 1 of each per storm.
- ๐ช 4. While defending a hideout, you cannot camp at the entrance and kill an attacker who enters the hideout.
- ๐๏ธ 5. Attackers can take something from the inventory/ledger of the hideout on the table.
- ๐ฅ 6. Raids are a maximum of six against six.
- ๐ซ 7. When a raid is activated and the defenders arrive, these are KOS scenes - but you must identify the defenders are gang members before attacking.
Business Ownership Rules
Ownership, Operations, and Restrictions
- ๐ข 1. One high-ranking whitelisted club/business (those that require โhands,โ such as gunsmiths, horse trainers, etc.) is allowed per player.
- ๐ง 2. Whitelisted businesses require upkeep. If the government finds that the business has not been attended to for two weeks, the business will be confiscated and opened to a new owner.
- ๐ 3. If a business owner is unable to access the county for a two-week period, open a ticket to inform government officials.
- ๐ต 4. Keep rates within 20% of the state target.
- ๐ซ 5. Do not buy goods from other stores to sell in your own.
- ๐ ๏ธ 6. You can only sell items that are craftable for your business or pertain to your business (e.g., department store products in a department store).
- ๐ 7. If you have a criminal record, you cannot own a business unless it specifies criminals can own it
- ๐ชง 8. When installing signs, the signs must be attached to a wall or pole and not simply floating in the air. Maximum of 7 signs/scenes per business.
- โ๏ธ 9. As a business owner, you are strictly prohibited from engaging in any criminal activities, including but not limited to robberies of banks, forts, or general stores. Should you be found participating in such actions, your business will be subject to government seizure. While you may be affiliated with a family organization, involvement in any group classified as a "gang" is strictly forbidden. (Unless it is a criminal owned business). If in RP your business is Seized by the DOJ then you may not operate your business for a 7 day period.
- ๐บ๏ธ 10. You may not move your shop token unless given government approval.
- ๐ฌ 11. Only one core business per player
Real Estate Regulations Business & Housing
Housing Guidelines & Realtor Procedures
- ๐ก 1. You have to be in the county for at least 1 week before buying a house.
- ๐ซ 2. No deco doors in town limits. (Unless given permission)
- ๐๏ธ 3. No ranches in town limits.
- ๐๏ธ 4. Any hideouts on house buildings might be requested to move if someone wishes to move in.
- ๐ 5. Do not send a ticket about purge houses. Just keep an eye on the lock/knock on the house to disappear or below status to change.
- ๐ 6. No other houses, other than those listed below, will be for sale.
- ๐ 7. If you purchase a new house but already own a house, you must list the old home before buying the new home.
- ๐ค 9. Realtors must be included with player-to-player sales in businesses. A ticket must be made and any potential buyers must submit and be approved through a business application.
- ๐ต๏ธ 10. Realtors must be included in player sales or houses may be accidentally purged. No compensation will be given in this scenario.
- ๐ 11. Houses are not allowed to be gifted or willed to anyone.
- ๐ฐ 12. If you upgrade your house interior, you're not to include the upgrade cost in the sales price if you do player-to-player sales.
- ๐ 13. When buying a new house, ensure to put up a /scene with your name and house ID at the door and add your name and House/Deco IDs in the โ housing-id channel.
- ๐งฑ 14. Once a house is purchased, players must not use the furniture menu to double stack props to make a fortress wall around their property. Props must not be stacked in general โ please use common sense.
- ๐ถ 15. You may not brew moonshine in TP interior houses.
- ๐ผ 16. Any history of server warnings, staff interventions, or bans (temporary or permanent) may impact your eligibility to apply for a business. Staff reserve the right to deny or revoke business applications based on past or ongoing disciplinary concerns.
- ๐ฐ๏ธ 17. Inactivity and Presence in Business: Owning a business requires consistent engagement. Businesses may be reviewed or revoked due to:
- -Prolonged character or player inactivity,
- -Frequently low or empty stock,
- -Failure to be present, roleplay, or maintain visibility at your business location.
Gang/Family Rules
Creation, Membership, and Territory
- ๐ 1. Any group with over 3 players acting as a gang or family must be registered and approved through a gang application in Discord before engaging in any gang-related roleplay.
- This includes using a gang name, claiming turf, or doing organized criminal activity. If your group isnโt approved and still acts as a gang, you will be banned. No warnings, no excuses.
- ๐ฅ 2. Crews must have at least 5 active members (including the leader) upon inception. If activity falls below the required number, crews will receive a notification to increase activity within a 30-day period.
- ๐ 3. Gang leaders are the only people who can apply and must have 2 weeks of Discord activity and 20 hours of activity in the county.
- โณ 4. If activity does not improve after 30 days, the gang will be disbanded with an option to reapply after 30 days with increased activity/membership.
- ๐ณ๏ธ 5. Camp Flags are placed by the Gang/Family leader after purchasing from the government for $15,000.
- ๐๏ธ 6. Camp Flags must not be placed within towns.
- ๐ก 7. Camp Flags may only be placed on private property if it is owned by someone in the group.
- ๐ก๏ธ 8. Gangs/Family who own private property can DEFEND that property without restrictions. Businesses and cities designated as your "Territory" are excluded from this list. The crew that invades or attacks may only consist of six people. This does not apply to Hideout Raids.
- ๐ฅ 9. You must be strictly a law-abiding Family or a Criminal gang. You cannot be a mix of both. Criminal gangs can only own businesses in criminal towns and cannot own core businesses. Only one core or "hands" business per family.
- โฑ๏ธ 10. All new gangs/families go through a 15-day trial period during which they only receive two warnings before being disbanded. During the 15-day trial period, new gangs are allowed to participate in all gang-related activities and add new members to their roster.
- โ๏ธ 11. New gangs must wait until the end of the 15-day trial period before they can start gang wars. You can remove members at any time. You must continue to comply with all Western Skies County Server Rules. This includes interaction with law enforcement agencies.
- โ๏ธ 12. Any criminal activity outside of your gang's territory must comply with all general Western Skies County rules. Also, remember that Western Skies County officials can remove your gang at any time, for any reason. This means your gang may be disbanded and/or banned from the server. Any violation of the gang's rules will be counted as a violation of the rules.
- ๐ 13. Any character who leaves (or is removed from) a gang/family has a 7-day waiting period before joining or creating a new gang/family.
- ๐ข 14. You may only be in one Family or Gang per pair of boots.
Gang Expectations
Leadership and Responsibilities
- ๐ 1. Gang/Family leaders are expected to ensure that their members comply with the server's rules.
- โ ๏ธ 2. The first gang strike will be a warning, allowing the gangs to make adjustments.
- ๐ซ 3. If your gang receives two warnings, you will be suspended (see section below).
- โ ๏ธ 4. After 3 hits, there is a risk that your gang will be disbanded or face other penalties.
- ๐ 5. Group strikes are lifted after 30 days, but if gangs repeat the same behavior, strikes cannot be lifted.
- ๐ 6. You (as a leader) should only hire trustworthy people, and as such, they are YOUR responsibility, not ours.
- ๐ฅ 7. A gang must have a minimum of 1 leader and a maximum of 2.
- ๐ฅ 8. Your gang must have at least 5 active members (including the leader).
- ๐ซ 9. Characters can only be on ONE list at a time.
Gang Suspension Notice
Restrictions During Suspension
- โ ๏ธ 1. While we reserve the right to suspend and/or disband your Crew at any time, your Crew may be suspended in accordance with the instructions above. During this suspension period, your gang is typically banned from grouping at the gang level for a period of two weeks (depending on a shorter or longer period determined by the team).
- ๐ซ 2. During the suspension:
- Gang activities of any kind are prohibited. These include, but are not limited to, invading enemy territory, crafting moonshine, or selling drugs as part of a gang, or retaliating as a gang.
- No exclusive colors or banding. - ๐จ 3. Gangs/Families are allowed 1 item of color to restrict along with 1 belt buckle of their choice.
- โ๏ธ 4. You can take revenge if you are attacked by another gang. However, we will monitor the actions of the suspended gangs. If that sounds complicated, it should be.
Declare/End Gang Wars
War Initiation Protocol
- ๐ 1. Before declaring a gang war both gang leaders must open a Staff Ticket so they both can be added into one ticket for moderation to prevent both sides from abusing the ticket system and opening several tickets when one scene goes wrong.
- โ๏ธ 2. Something important within the RP must happen between the two sides for the war to begin. A bad cause of war may lead to administrator intervention.
- ๐ค 3. Wars must be declared between leaders personally. Gang wars must be fought face-to-face in the same way. In most cases, a peace petition should be granted unless there are good reasons to insist that the war continue. The announcement scene and the first attack should be separate scenes.
Gang War Rules
Combat Engagement & Conduct
- โ ๏ธ 1. All Western Skies County rules must be observed when fighting gang violence outside of gang territory.
- ๐๏ธ 2. All gang attacks must take place in gang territory.
- ๐จ 3. All attackers must be dressed in their gang's colors.
- ๐ท 4. Anyone not wearing the gang's colors must either leave and not return during the scene or surrender.
- โ๏ธ 5. If they engage in violence in any way, it will be taken as an introduction to the gang war scene and possibly shot at.
Gang War Law Enforcement
Interactions with Law Agencies
- โ๏ธ 1. All rules for initiating and escalating violence apply to both gangs and cops.
- ๐ 2. Violence should be the last step in dealing with cops who intervene in a gang war. Law enforcement is taught not to shoot on the spot; the same rules must be followed by gangs.
- ๐ฐ 3. When attacking/defending in gang territory, the initiation rules are suspended until the scene is completed.
- ๐ฏ 4. Remember, the rules of sniper shooting still apply.
- ๐ซ 5. During a gang war, it is not allowed to use the /alertdoctor system to spawn. When police/medical personnel show up, it is of their own free will. LEO/medical personnel do not need to be in the gang area at all times where gunfights are constant. You will not be the gang's personal resuscitation bot.
Mechanisms of Gang Wars
Attack & Retaliation Cycle
- ๐ 1. Gang Wars occur on a daily cycle.
- โ๏ธ 2. One attack and one retaliation by the defending gang is allowed per day. This attack/retaliation cycle can only be repeated for seven days.
- ๐ 3. During the attack/retaliation cycle, the attacker cannot attack again until the defender counterattacks.
- โณ 4. If the defending gang does not strike back within three days, the war is over and the attacker is declared the victor.
- ๐ค 5. Gang leaders can break the cycle at any time during the seven days by asking for peace in another face-to-face meeting between the gang leaders.
Gang Identifiers
Clothing and Color Codes
- ๐ฝ 1. Gangs must provide 1-2 specific clothing items to be listed as their official identifiers. These will be considered off-limits to other gangs. You may have your people wear an entire outfit, but only these specific identifiers will be official via government and exclusive.
- ๐ 2. Gang identifiers should be seen as a great and clear way to identify your gang during a gang war.
- โ 3. All items must be approved and visible to other gang leaders.
- ๐จ 4. Each gang must define their colors in such a way that they cannot be accidentally worn by a normal player.
- ๐ซ 5. Just saying "red mask" doesn't count as an identifier. It should be specific face/headwear, shirt, pants, and/or other accessories that you find necessary for your group.
- โ ๏ธ 6. If someone is wearing your gang identifiers, you can let them know what they are wearing and politely ask them to change; otherwise, they will face repercussions.
Special Considerations
Respecting Property & Scene Control
- ๐ก 1. If someone is using their property for any activity, you should not pressure them, even if the property is on your property. The only exception is if they are the first to initiate and use violence against you.
Hostile Scene Caps
Gang, Law, and Alliance Limits
- ๐ฅ 1. Gang Member Hostile Scene Limit: Gangs are limited to a maximum of 7 active members on one side in a hostile scene within a county. If both sides have an equal amount, the number can surpass 7. This is to ensure fair interactions and balanced gameplay between gangs and other groups. (unless given permission)
- ๐ฎ 2. Law Enforcement Limit: Law enforcement groups, including sheriffs, deputies, and marshals, may not exceed 7 members in a single hostile scene. The exception is when Cavalry is alerted with /alertcav โ their numbers will not count towards the scene cap as they are meant to re-balance civilian law scenes when law is out-matched or wiped out. Fort Robberies being the most challenging alert both law and Cavalry who may already be on site, whose numbers do not add to law's cap. A full criminal crew is expected for Fort Robberies, but not required.
- ๐ค 3. Group Alliance Hostile Scene Limit: Allied groups (Gang/Family or law) may combine, but the total number of participants must not exceed 7 people on one side per hostile scene. If both sides have an equal amount, the number can surpass 7. This includes informal alliances or partnerships that act together in a single encounter or scenario. (unless given permission)
Penalty System
First Violation
Warning and documentation (unless determined that immediate removal is required)
Second Violation
Temporary ban (24h) (unless determined that immediate removal is required)
Third Violation
Temporary ban (7 days) (unless determined that immediate removal is required)
Serious Violations
Permanent ban